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RESUME

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Area of Expertise:

Level Design
Prototyping
3 C's
Game Design
Project Management
UI/UX Design
Gameplay Design

Project Experience

Dread Rally

Lead Level Designer & UI/UX Designer

Crashaholics

  • Designed and iterated on player HUD wireframes, held A/B playtesting sessions to determine readability and useability, and implemented UI in Unity – resulting in cleaner information with no player confusion in final sessions

  • Researched and developed a dynamic player camera system through multiple playtesting rounds, tuning (FOV, distance, angle, etc.) to reinforce the sense of speed without compromising track readability

  • Led a team of level designers, establishing track design standards and aligning decisions with the game's creative vision — ensuring consistent pacing and use of shortcuts and hazards across all tracks.

  • Built and iterated on playable track layouts through greyboxing and playtesting, refining geometry and pacing based on feedback until desired player flow and challenge was met across multiple skill levels

Sep 2025 - May 2026

Tools/Skills

Drawing:
Adobe Photoshop
Adobe Illustrator


Modeling:
Maya 

Game Engines:
Unity
Unreal Engine 5


Code Editors:
Microsoft Visual Studio

Languages:
C++
C#
Blueprints


Video Editing:
Adobe Premiere Pro

Version Control:
Github Desktop
Git Kraken
Tortoise GIT
SVN


Task Management:
Atlassian Suite

General:
Level Design
Scripting
Game Mechanics

Education

Champlain College

Bachelor of Science Degree in Game Design

  • Dread Rally – Lead Lvl/Gameplay Design (SP 2026)

  • BurnTown – Des./Pro.(Ubisoft Comp., SP2025)

  • Game Studio I, II, and III (4 Years of Game Development)

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